Saturday, June 9, 2012

Strange Things Are Happening

Last time I started bedrooms for my dwarfs, as well as an office for my leader.  Now I have to add some other necessities: basic workshops and a mess hall, complete with a kitchen and a still for booze!

While I'm doing all this, 7 more dwarfs show up for a grand total of 22 dwarfy citizens.  For some reason half of the migrants are fisherdwarfs, so it looks like we'll be eating a lot of fish...if they ever catch anything, that is.

A bit later, I get this message:
Oh goody, my first strange mood!  Since he's a clothier, and I don't have a clothier's shop yet, I hurriedly construct one; another dwarf has the labor enabled, so I don't have to mess with that.  I learn that he wants some silk cloth...which is unfortunate, since you can only get that in caverns, as far as I know, and I'm nowhere near ready to explore caverns.  Needless to say,
...and a short time later:
Well, make that 21 dwarfy citizens.

While this has been going on, I've  been visited by a caravan and a couple of kobold thieves, which I mostly ignore.  I don't have much of anything worth trading at this point, or anything really worth guarding for that matter.  I'll get around to traps and defenses soon enough.

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